How it works - Volunteering on the go

Next time you’re waiting at a bus stop, imagine what help people in the queue could give in less than five minutes of their time. They could be photo-tagging wildlife, mapping green urban spaces, making an audio map for the blind or filling in a research survey.

We want your ideas on how people with a mobile phone anywhere could volunteer time for good…

In minutes…
On a mobile anywhere…
What action could we take for social, community or environmental good?

Mobile volunteering isn’t about giving money. It’s about giving time to social, community or environmental causes directly and immediately through the app.

Think of all the things that everyone could do through their mobile:

research
Taking part in surveys, polls and answering that will help good causes and save them money

reach out
Being there via your mobile for people who need support, offering companionship, mentorship and advice

lookout
Relaying photos, text and audio from your surroundings that can aid good projects

skill set
Donating time to do tasks like tagging, sorting data, creative writing or drawing to solve a problem or advance a cause

read more here

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One Trackback

  1. By The Games We Play - Beyond Facebook | redcatco blog on September 1, 2010 at 3:42 pm

    [...] Games, and the ‘freemium” model in general, often work on the ‘sunk cost’ fallacy - the psychological bias that if you’ve spent time (or money) on something, it must therefore be valuable. It’s a ploy that bridges gaming, virtuality, and reality. Games are no longer about escaping from reality, they are about breaking through it. Gilmore and Pine’s hypothesis, in the Experience Economy and Authenticity: What Consumers Really Want, is that the most valuable thing about products today is authenticity. That might seem strange in the context of games, but we live in a world where fake is real, and a genuine fake is almost as valuable as the real deal. The convergence and divergence of technology is blurring the domains (even if I’m not sure I agree with Jesse’s pocket theory, I think it is more about expansion and contraction). Pockets of time can be used for crowd sourcing, by making activities games (interesting in the context of Orange’s mobile volunteering initiative). [...]

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